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Analysis and Feedback

Here are some of the projects I have created after gathering feedback and personally seeing pain points in the player experience for games I enjoy as well as original ideas I have created as additional content for those games. (Click on each photo for the full write-up!)

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Destiny 2

Reworks/Overhauls - Progression, Core Activities, Rewards, and Materials

Created Jan 19th, 2021. This was my first time sitting down and looking at player feedback and coming up with my own set of ideas for how to address this feedback while also adding in my own ideas as well that I felt would improve the player experience. This is also the project I'm most proud of as many of these ideas were in some shape or form added to the game. (Not saying my ideas were taken but the developers definetly had a similar line of thinking)

Halo Infinite

Feedback - Customization/Monetization, Gametypes, Progression 

Created Nov 17th, 2021. Analyzed player feedback and offered minor ideas on how to fix issues these systems had based on player suggestions as well as some of my own ideas. (Received a few likes but actual no feedback from this project when posted online)

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Halo Infinite

Reworks - Customization/Monetization, Gametypes, Progression 

Created January 10th, 2022. Analyzed player feedback and this time suggesting larger reworks of systems that were in place. (Received a few likes, feedback was only to improve formatting my post due to it showing different on Mobile vs. PC)

Halo Infinite

Concept/Design - Seasonal Story/Activity

Created May 21st, 2022. My first time doing some basic concepting for seasonal content. (Really happy with how it turned out and the feedback I got. All positive thankfully!)

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